Isaac Slaughter and co-authors Axel Peytavin, Johan Ugander, and Martin Saveski’s paper titled “”&˛Ô˛ú˛ő±č;was published in PNAS.
Nassim Parvin and co-authors Laura Foster and Anne Pollock’s essay titled “” was published in Catalyst’s 20th Anniversary issue.
Jin Ha Lee and co-authors Nisha Devasia, Georgia Kenderova, Michele Newman (PhD Student), and Julie Kientz’s paper titled “ was accepted to the Their paper was also featured in the UW News article titled “”&˛Ô˛ú˛ő±č;
Chris Coward and co-authors Nisha Devasia and Jin Ha Lee’s paper titled “,” was accepted to the
Lidia Morris (PhD Student) and co-authors Michele Newman (PhD Student), Xinya Tang (PhD student), Renee Singh, Marcel Velez Vasquez, Rebecca Leger, and Jin Ha Lee’s paper titled “”&˛Ô˛ú˛ő±č;was presented at the
Saloni Dash (PhD Student) and co-authors Alejandro Cuevas, Bharat Kumar Nayek, Dan Vann, and Madeleine Daepp’s paper titled “” was accepted to the
Nassim Parvin and co-authors Sylvia Janicki and Shughangi Gupta’s paper titled “” was accepted to the
Nassim Parvin’s paper titled “” was accepted to the
Nassim Parvin and co-authors Mohsin Yousufi and Charlotte Alexander’s paper titled “Credibility Boosters as a Lens for Understanding Epistemic Injustice in Civic Tech: The Case of Heat Seek,” was accepted to
Chirag Shah gave a keynote titled “Beyond Chatbots: Building Personal, Proactive, and Purposeful AI Agents” at the Digital Humanities International Forum in Beijing, China.
Tracie D. Hall moderated a panel titled “" featuring noted librarian, archivist, and historical landmark registrar Makiba J. Foster, Steven F. Fullwood, and Jada Jones, respectively. This talk was part of the
Jin Ha Lee was a panelist on a panel titled “Dungeons and Disinformation: Games as Learning Environments for Disinformation Literacy” at This panel was also featured in the KUOW episode and story titled “”&˛Ô˛ú˛ő±č;
Jin Ha Lee, Michele Newman (PhD Student), Lane Koughan (PhD Student), and Caroline Pitt (Postdoctoral Scholar) presented a session titled “The Other UW: Where Games Meet Learning – User-centered, Community-focused projects from the University of Washington” at the .
