Designers embed certain assumptions about peopleâs abilities into the technologies they create. Take, for example, the touchscreens on our computers, tabletops, tablets, and smartphones.
âTouchscreens assume people can point a finger, suspend an arm, reach out, and land cleanly. Thatâs a lot of assumptions. What if someone canât do those things?â asks Jacob O. Wobbrock, director of the , a center of innovation housed at the iSchool that makes everyday technologies accessible to people who have disabilities or are in disabling situations.
Under Wobbrockâs mentorship, Ph.D. students and collaborators from information and computer science have produced such inventions as a drawing program controlled entirely by non-speech voice commands, a screen reader that enables visually impaired users to explore documents using hand gestures, and a mouse cursor that magnifies small screen targets for people with motor impairments. They have figured out how to employ eye-gaze gestures for text entry and how to slow down a cursor automatically as it nears a target for people without fine motor control, making the mouse easier to use.
A recent MAD Lab invention addresses that touchscreen challenge: âWhat if someone canât do those things?â Ph.D. student Martez Mott has developed Smart Touch, which allows people with cerebral palsy, muscular dystrophy, spinal cord injury, and other motor impairments to operate a touchscreen. The system first observes how users touch the screen and then predicts their intended targets, an innovation that can also help people who are âsituationally impaired -- like a smartphone user struggling to type while walking along a noisy, crowded sidewalk.
âJake gave Smart Touch to me and said, âI think you should work on this problem, itâs a good problem.â And then he let me run with it,â says Mott, one of the students drawn to the MAD Lab by Wobbrockâs award-winning publications and his reputation for exciting HCI (human-computer interaction) work.
âHe really wants us to create solutions that will have an impact on peopleâs lives,â says Mott.
Wobbrockâs zeal for working on real-world problems has won him multiple awards, including the just-announced 2017 ACM SIGCHI Social Impact Award, a prestigious international accolade honoring HCI researchers who apply their work to pressing social needs. The judges wanted to acknowledge Wobbrockâs career-long focus on creative solutions to support peopleâs accessibility needs, says University of Maryland professor Ben Bederson, SIGCHI Adjunct Chair for Awards. âWe liked the combination of his scholarly contributions, his impact on industry, and his approach to accessibility solutions that provide benefits to everybody, including those without specific disabilities."
Researchers at the MAD Lab pursue âability-based design,â focusing on what people with disabilities can do, instead of what they canât do and creating technology to support those identified abilities, whether that means enabling touchscreen tapping with a whole fist or using a personâs âoooh,â âahhh,â âeehhâ vocalizations to play a video game. Ability-based design also examines âsituated abilitiesâ â abilities exercised in the context of real-world use, including that smartphone user walking, distracted, down a busy sidewalk while trying to type.
âWe study usersâ needs and abilities, invent new technologies, and test prototypes to refine our understanding,â says Wobbrock, an associate professor in the iSchool and, by courtesy, Computer Science and Engineering. âEveryone in my lab creates prototypes and tests them with users, improving our designs until we have something that is right.â
Wobbrock graduated from Stanford University in 1998 and 2000 with a B.S. in Symbolic Systems and M.S. in Computer Science. After working as a design engineer in Silicon Valley, he returned to academia for his Ph.D. in HCI at Carnegie Mellon University, where he invented ways to improve text entry for people with motor impairments. His advisor was Brad Myers, who will receive this yearâs SIGCHI Lifetime Research Award. âI found accessibility work full of fascinating intellectual challenges,â says Wobbrock, a big thinker who was already programming in BASIC on his IBM PCjr in grade school.
Wobbrock, 41, was drawn to the UW in 2006 by researchers coalescing around HCI. Once here, he helped found the multi-departmental that joins faculty, students, and industry partners in HCI and Design. DUB includes the iSchool, Computer Science and Engineering, Human-Centered Design and Engineering, and the Design Division, among others. âWeâre all rowing the same boat,â says Wobbrock. âThis kind of grassroots organization can only arise at universities whose walls are low and whose professors are eager to collaborate. Thatâs not widespread in high-powered academia.â
At the heart of Wobbrockâs work is inclusion. For society to progress, he says, all people must have access to information. âI like to quote Dean Kamen: âEverybody has to be able to participate in a future they want to live for.ââ
Expectations in the lab are high, say students. So is Wobbrockâs confidence in them. âHe encourages us to take ownership of our projects, and when you allow students to really own their projects, to do their own thing, it makes us want to be creative, and bring that creative energy to the accessibility community,â says Mott.
Shaun Kane, who earned his Ph.D. at the iSchool in 2011 and is now an assistant professor of computer science at the University of Colorado Boulder, said he is grateful to have had Wobbrock as a mentor. Kaneâs doctoral work examined how to make touchscreens more accessible for the blind and visually impaired. âA number of people said this idea was a bad one and that I shouldnât do it, but Jake said âStick with it and letâs find out. We may find out itâs the wrong approach, but we wonât know until we have something we can try out. Weâll see if it works and if not, weâll try the next thing.ââ
Wobbrockâs measure for success at the MAD Lab is simple. He subscribes to advice from former UW colleague James Landay: âIf your students succeed, you will succeed.â
And they do. Major publications have covered the groundbreaking work at the lab, where research has influenced game-changing industry innovations like the Apple iPhoneâs VoiceOver feature, which enables people who are blind to operate their smartphones. VoiceOverâs interaction techniques were pioneered by Wobbrock, Kane, and then-computer science Ph.D. student Jeffrey Bigham in a project called Slide Rule. Bigham is now an associate professor at Carnegie Mellon in the same unit from which Wobbrock graduated more than 11 years ago.
Wobbrock is especially proud of the diversity of the MAD Lab. Half of his students and alumni are women. Some have disabilities, are refugees, or are from underrepresented groups. Along with doctoral students, Wobbrock has mentored masterâs, undergraduate, and even high-school students.
âWith diversity comes fresh ideas,â Wobbrock says. âIf everyone comes with the same background or worldview, then everyone generates the same ideas. Diversity is the lifeblood of creativity, and creativity is the coin of the realm in HCI and design.â